here is COMPOPACK_45hotfix02(for Alpha19stable_built180)
(not compatible with all A18 and previous alpha-versions)
important hot news:
I decided to Release a 2nd hotfix for CP45 because some of us are getting NullRef-errors when they tried to continue their worlds after they have quit playing the game
We found the Issue and fixed it !!! It was 2corrupted prefabs !!!
It was xcostum_PeerCafe(by_Stallionsden) and xcostum_Stallionsdens_Ranch(by_Stallionsden) - they had too much Sleepers in one single Volume
Once you have got the NullRef-freeze when loading your map it is needed to start a new world !!!
If u havent any problems yet u can continue using your existing map !!!
However we strongly recommend to install the hotfix02 to avoid your game to get corrupted and get lost !!! (then u will be able to continue your existing map without getting any Issues )
COMPOPACK is a Collection of 340 Prefabs made by the members of this forum and also some Prefabs from Nexus.
COMPOPACK is easy to implement (just a copy/paste - process) - and totally supports EAC (steam-easyanticheat)
what you can expect when using COMPOACK ? :
- 340 extra POI's for Nitrogen generated maps
- 9 different townships (=towns/cities will differ from each other because of specialized prefab-rule-sets)
Whats new in CP45 ?
this CP-version has by far the biggest content-drop that was ever made in the history of COMPOPACK (CP45-CHANGELOG has 1138 lines LOL)
a lot of prefabs was reworked by wolfbain5 , Stallionsden , sinda and also a few by myself
most changes belongs to set up Sleepers/Volumes - Questsettings - adjusting Lootamounts - new A19 blocks added - old blocks changed/removed - repainting - rotation-fixes
a big amount of new POI's are added
This CP-version contains:
- the prefab-files that are needed at all
- CP-Nitrogen-prefablist.txt for generating your own CP-maps (also my configUI.txt) (for Nitrogen-map-generation)
- a pregenerated 8k-Nitrogen-map for example-purposes
- this COMPOPACK-version does NOT have a CP-rwgmixer.xml (for ingame RWG-map-generation) !!!
check out the updatepost to get detailed information
special thx to Damocles
for providing such a wonderful map-generation-tool and adding the customzone-stuff for me
https://7daystodie.com/forums/showthread.php?114207-Tool-NITROGEN-a-random-world-generator-for-7DtD
also special thx to Pille
for providing me the ability to do what is needed to do with the prefabs with his editor
https://7daystodie.com/forums/showthread.php?62501-Prefab-Editor-(Alpha)
still super-special-thx to Pille who made the whole block-conversation from A18 to A19
this time special-thanks goes out to my new CP-TEAM wolfbain5 and Stallionsden for doing most of the reworks, cleaning up the xml's and also creating new mesh-files
and also to all Creators especially from Nexus-mods who uploaded their creations for free usage - thx alot guys and girls ( u guys rock ! )
As always the COMPOPACK is 100% EAC-friendly !!!
Current version is: COMPOPACK_45hotfix02(for Alpha19stable_built180)
HERE you can download COMPOPACK_45hotfix02(for Alpha19stable_built180)
(Install-Instructions and the current Releasenotes are in the Download-file (.zip) )
IMPORTANT INFO:
IF U PLAY MP THE PREFAB-FILES HAS TO BE ON SERVERSITE AND CLIENTSITE
here is a tutorial on how to use Nitrogen with COMPOPACK from EpicSpire:
as EpicSpire said:
U have to overwrite the default prefablist.txt in the Nitrogen Resourcesfolder with the prefablist.txt from the CP-download
- and than just choose
A19 Vanilla(default) in the prefab list box !!!optional you can also overwrite the default configUI.txt with the configUI.txt from the CP-download to have the exactly same Nitrogen-settings which I used to generate the examplemap
KNOWN ISSUES IN DETAIL:
-no POI-groups are setted yet (has no impact on spawning and gameplay!) (will be implemented in further releases)
-some wierd blocks (Rotations) on few prefabs (will be fixed in further Releases)
-some missing, wrong or unbalanced Sleepers/Volumes on few prefabs (will be fixed in further Releases)
Wishes or constructive critic is welcome.
If u see any errors or strangers please report it here !!! (with picture when possible !)
Sidenote:
Some creations are look like a littlebit curious (especially the furnish, paintings and deco or displaced looking blocks)
with the help of my reworker-team (wolfbain5 and Stallionsden) we will try to update, renovate and balance all of the older prefabs without losing their original style step by step
Here are some previous CP-Releases:
COMPOPACK_44(for Alpha19exp_built169)
COMPOPACK_43(for Alpha18.3_built3)
COMPOPACK_42(for Alpha18.2_built5)
COMPOPACK_39(for Alpha18_exp_built143)
COMPOPACK_38(for Alpha17.1_stable_b9)
COMPOPACK_35 for Alpha17exp_b233
COMPOPACK_26_for_alpha16.0_also_16.1
COMPOPACK_25 for_alpha16experimental
COMPOPACK_24_for_alpha15stable-b105
Alltime Special-thx to:
Hal9000 - Randor9 - RedMunich - bigc90210 - thugsta - acidchaulk - JayzenFreeze - LT. - elitelex - Damocles - Stallionsden - StompyNZ - Slaan - LuckyStar - NODABBA - Pille - LazMan - Guppycur - War3zuk - TopMinder - wolfbain5
and OFC all the Prefabbers and Modders out there, who spend their work to the community !!!
OK - thats all guys
have fun
Mag